#include <gtest/gtest-message.h>    // for Message
#include <gtest/gtest-test-part.h>  // for TestPartResult
#include <csignal>

#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/dom/elements.hpp"
#include "gtest/gtest_pred_impl.h"  // for AssertionResult, Test, EXPECT_EQ

using namespace ftxui;

namespace {
bool TestSignal(int signal) {
  int called = 0;
  // The tree of components. This defines how to navigate using the keyboard.
  auto component = Renderer([&] {
    called++;
    std::raise(signal);
    called++;
    return text(L"");
  });

  auto screen = ScreenInteractive::FitComponent();
  screen.Loop(component);

  EXPECT_EQ(called, 2);
  return true;
}
}  // namespace

TEST(ScreenInteractive, Signal_SIGTERM) {
  TestSignal(SIGTERM);
}
TEST(ScreenInteractive, Signal_SIGSEGV) {
  TestSignal(SIGSEGV);
}
TEST(ScreenInteractive, Signal_SIGINT) {
  TestSignal(SIGINT);
}
TEST(ScreenInteractive, Signal_SIGILL) {
  TestSignal(SIGILL);
}
TEST(ScreenInteractive, Signal_SIGABRT) {
  TestSignal(SIGABRT);
}
TEST(ScreenInteractive, Signal_SIGFPE) {
  TestSignal(SIGFPE);
}

// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
